

I don’t claim to remember how or why this happened regardless I thought I was several hours into a game that you can realistically finish in the time it takes to get through a Call of Duty campaign. Admittedly, I hit a brick wall during my first playthrough several years ago. A seasoned gamer can reach the end of Ico in a handful of hours. You may or may not remember Ico and Colossus as 12 to 18 hour adventures in worlds that, despite varying degrees of size, held formidably cerebral challenges. Memory, however, can be a double-edged sword. These stories-particularly the latter-have a haunting and timeless presence that lingers long after you’ve completed them, and there are some significant advantages to playing through this collection again on current-gen hardware. If you’ve played either Ico or Colossus before, you know what I’m talking about. The current of nostalgia conjured from Team Ico’s dedicated fanbase runs impossibly strong (Sony fortunately had the foresight to include a reversible Criterion-esque cover to honor this collection’s North American release)-filling in the gaps in memory with the evocative and the obscure present in Ueda’s ouvre is a temptation easily succumbed to. It’s like you’re really experiencing Fumito Ueda’s original vision for the first time.
The ico and shadow of the colossus hd collection series ps2#
Even those intimately familiar with the game may struggle to recall the sheer level of unmasked graphical detail that now improbably graces this decade old PS2 release. The game’s lengthy intro sequence, which depicts the eponymous horned boy’s banishment to the depths of an ethereal castle, is further illuminated by a smooth framerate. The visual plane is wider, with significant improvements to distance and depth, thanks to the benefit of high def textures and improved resolution. You’ll likely notice there’s something different about Ico the first time you pop this recently redone HD redux in your PS3. Today Steve Haske reviews one of the better reissues of the year, the high-definition remake of Team Ico’s Ico and Shadow of the Colossus. The Queen's Sword from Ico isĪlso available as a bonus unlockable item.December is usually a slow month for new games, so over the next few weeks we’ll look back at notable Fall releases that we haven’t reviewed yet. Moreover, the shadowy figures which appear in the Shrine of WorshipĪre connected to the shadows which the player must fight in Ico.īoth games feature "horned" characters for protagonists (Wander Themselves, but he confirmed the two do have a connection. Intended for players to decide the specifics of the story for Take on the game and not necessarily its canon nature, as he largely Maintained that the game's status as a prequel was simply his personal Release, the game's director and lead designer, Fumito Ueda, For several months during and after the game's Shadow of the Colossus is considered both a spiritual successorĪnd prequel to Ico.

Have a look at this (slightly spoiler laden) bit from Wikipedia: Most fans believe SotC is a prequel due to the ending which reveals a baby with a "certain condition". The games' creator has gone on record saying he had no idea in mind as to how they both intertwine while creating them other than the fact they both take place in the same world. SotC and ICO's connection as well as timelines are left up to personal interpretation.
